Roguelike Deckbuilder Tropes, Part 1

A while back I started writing a post going through all the roguelike deckbuilder tropes, and discussing how I’m considering using (or not using) them. Turns out that was going to be a MASSIVE post, so the new plan is to discuss just one trope at a time, in an ongoing series.

BUT before we get to that I wanted to share a piece of art from the second artist to join the project as an ongoing contributor, Ivan Nathanael Juarez (or Yurthoz, in his online portfolios).

The Duskwing is a deadly stealth bomber.

Reshuffling and Drawing

Most other roguelike deckbuilders I’ve played have card-processing mechanics inspired by the tabletop deckbuilder Dominion:

  • At the start of every turn you draw up to a certain hand size.

  • At the end of every turn you discard cards you didn’t play.

  • When your deck runs out you shuffle your discard back into it.

My best guess at why this is the standard—besides the age-old wisdom “if it ain’t broke, don’t fix it”—is that it lets you get through your deck far more rapidly. In a genre about building your deck, it’s nice to see more of it in every battle.

That said, I have around 5 years of experience designing a game with more MtG-inspired fundamentals:

  • Draw 1 at the start of each turn.

  • Hold onto cards you don’t play.

  • When your deck runs out you don’t get any more cards (or you might just lose outright).

I plan to stick with this ruleset, and not just because I’m good at designing content for it. As a player, I really like the subtle resource management problems it asks me to solve:

  • Should I keep holding onto this incomplete combo, or should I just play the pieces now to survive?

  • How much card draw do I need to keep a decent handful of options during each phase of the game? How much does the answer change based on how expensive my cards are?

Based on quite a lot of testing, I think this ruleset works. For me it feels like a small but fresh twist for the genre.

I’ve been working through trying as many competitors as possible, but at least so far I haven’t seen any with this ruleset. So if you’re aware of any, send me a note on the community Discord, and I’ll check them out!

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Roguelike Deckbuilder Tropes, Part 2

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Solar Empire Ship Art